Apple Unveiled New Game Controls
Apple Unveiled New Game Controls. Apple is working hard to bring the user interface of virtual game controllers to iOS 15, iPadOS 15, macOS and tvOS. Apple has also expanded its support for physical game controllers for leading game developers. The announcement was announced at the Apple State of the Union Platforms Union to be held after the 2021 Global Developers Conference. Apple also announced that custom controls will be easier.
Apple announced a new user interface for its platform. Union state. When introducing the user interface of Apple’s game controllers, the engineer said: “These new screen controls for iPhone and iPad look great and are carefully customized to handle the placement of all game sizes. Easy to add to your Applications and work like game controllers.
These screen controls are displayed in your code as GCController objects in the game controller framework, instead of writing your own screen overlay user interface and converting touch input into your game input system , So your input logic is more consistent when using ReplayKit. Help users quickly view the last 15 seconds of the recorded game by long pressing the “Share” button.
The engineer also mentioned, “As I have shown you before, the system gesture for recording media is to double tap to take a screenshot in the camera roll and long press to start and stop ReplayKit recording. We added a cool new type this year Multimedia capture, 15-second highlight. Players now don’t need to remind themselves to start and stop recording, but can turn on automatic back buffering so that they can save the last 15 seconds of the game at any time.
The engineer also mentioned that you can customize the controller with your own icons , Because the developer’s colors and game style make integration easier. “They fit different layouts, depending on whether you only need one button, three buttons, or one arrow key and several buttons,” an Apple The engineer said. The basic principle of the on-screen display controller is to configure the left and right areas independently, and the layout is determined according to the settings.